We’ve got a unique approach to all-hands meetings that celebrates our Everyone is Crew value.
Here’s how we run our all-hands:
We run the meetings using this collaborative all-hands structure (here’s an example): This means that our all-hands meetings aren’t run by our exec team — they’re run by our Crew. You can duplicate a copy of our All-Hands Notion template from FounderCulture’s 🦄 Unicorn Project.
We use Storytell.ai to record our all-hands meetings: This provides us with meeting summaries and is especially helpful for people who couldn’t join the all-hands meeting.
A focus on Wins, Good News and Learnings:
As a Learning Organization, we share what we’ve learned since the last all-hands: This might be a learning about how we build product, how we interact together using Clean Communication, or anything else we’ve learned — no boundaries.
We share our “Wins” as well as our ”Good News” — and we’re disciplined about distinguishing between the two. It’s easy to celebrate progress, but it’s only the progress that touches the outside world that will ultimately make an impact. Everything that happens “inside the four walls of the company” is “good news” to us, meaning it’s effectively prep work for us to achieve an external “win.” By differentiating between the two, we’re able to acknowledge the progress we’re making while celebrating the external impacts it leads to.
What’s a “Win” and what’s ”Good News?”
• Glo saying our offsite was “Insanely productive. I have never seen anything like this” is a win because it came from a user; someone outside of our Crew.
• Us shipping a prototype of Storytell to localhost is “Good News” because it didn’t leave the four walls of our business. If we had shipped it publicly, it would have been a “Win” because it left the 4 walls of our company.
Basically: If it’s something that impacts someone outside our company, it’s a win. Oterwise, it’s good news.
This article from FounderCulture has more on the difference between Wins & Good News, and I wrote an in-depth KB post about it here.